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Text File | 1997-10-01 | 8.2 KB | 161 lines | [TEXT/R*ch] |
- WORLD WAR
- 3D
-
- The MAIN Alien fleet has arrived, and they're none to happy with the
- failure of the first fleet at the hands of one man. Packing everything from
- submarines to tanks to airships, this huge extraterrestial force is going to
- destroy all mankind, even if they have the best females in the galaxy.
- Earth was ready for war though, and after picking up after the first
- fleet and moving its cities to special fortified zones, we're going to put
- the aliens through a helluva fight.
- Despite the alien's special knowledge and technology, we still possess
- the greatest weapon in the universe: the man they call Duke Nukem. It's too
- bad there's only one of him, but that might be enough. He'll only get the
- toughest missions, going against 100-to-1 odds at every moment. . .
- Just the way he likes it.
-
- 1 - File Information
- 2 - Play Information
- 3 - Mission Breifings
- 4 - Special Strategies (For wussies only)
-
-
- 1 File Information
- ===================
-
- Zip File: WW3D.ZIP
- Map Name: WW3D-1,WW3D-2,WW3D-3
- Files: WW3D-1 through 3.MAP, WW3D.TXT
- Author: Jay. . . I'm actually not "The Voice Inside"
- E-Mail Address: thevoiceinside@geocities.com
- Total File Size: about 180 K zipped... (80 zippped)
- Base: All totally new.
- Build Time: Altogether about fifty hours or more.
- Known Bugs: No bugs per se, just some things that you have
- to expect from the engine. Nothing really bad.
-
-
- 2 Play Information
- ===================
-
- Episode/Levels: All maps are run on E1M1
- Single Player: Mainly
- Dukematch: Supported/Lightly Tested
- Cooperative: Supported/Untested
- Difficulty Settings: Who needs 'em.
- Recommended System Stats: Pentium and 16MB RAM or better should give
- good play performance.
-
-
- 3 Mission Breifings
- ====================
-
- OPERATION ALOHA is underway. We wish to cleanse the Alien city, Chertoiul,
- from Hawaii.
-
- MISSION 1
- Artillery is hammering the outer walls of Chertoiul hard from a hidden
- area in a forest. So far, the units haven't been discovered, and this
- is good because there's no one but their personnel and you to gaurd
- them, since the other units were pulled to a battle a few miles East.
- However, it seems that the Aliens have a clue now, and are sending out
- a science crew to see if they can pinpoint the location. So far, the
- artillery's special emission cloaking had done the trick, but if the
- alien science vehicle gets near the area, the units will have to pull
- out of the area, and will doubtlessly get battered by an airstrike
- soon after.
- Either way, Running is not an option. The human invasion forces need
- the opening that these artillery vehicles are trying to make. So
- obviously, it's up to you to stop the science crew before it gets
- there, and take care of any reenforcements that may pop up. We figure
- that in the time this will take, the wall will be blown wide enough,
- and the artillery can move out to a gaurded location. Keep fighting
- and the aliens won't care about the artillery.
- When you acheive the primary goal, return to the radio station we have
- installed in a nearby tree to report.
- INTELLEGENCE REPORT: A cruiser on its way past the area will be able
- to fire a few shots into the area before being blocked by the rocks
- nearby. This may not prove to be so useful, but its all we can do.
-
- MISSION 2
- Your special skills will be needed in an upcoming operation along an
- ungaurded portion of the South wall. The units with which you are
- travelling to this area must pass through a walled-in strait, with
- rock on both sides. What's more, this place is littered with mines.
- Humans can't see or diffuse them, but that's why a special mine-dis-
- posal unit is guiding you to the wall, leaving a trail of white paint
- that marks a safe area of about a yard to each side.
- The armor units went through the field first, in order to make sure
- you would be safe when you got there. But sure enough, there was an
- ambush, and you are left with a decent source of supplies but a danger-
- ous path to the armor. Stay near the paint and you'll get there in
- one peice, providing you can take out the bad guys without running
- around too much.
- INTELLEGENCE REPORT: A small airstrike is on its way, but it is far
- away, and won't provide much help anyway.
- It appears that among the enemies is a Warlord, or SubWarlord. Our
- tanks are kind of busy fending for themselves, and the Warlord merely
- waits for you near the wall. Be careful.
-
- MISSION 3
- The landing on the shore near the West wall isn't going as well as we
- had hoped. The enemy was able to bring out a small tank, which mach-
- ine-gunned down our remaining troops until it was finally blown apart
- by a gunship near the aiding the landing. Now we had to have you swim
- into the fray, and not very wwll armed at that. The problem as we see
- it is this: The aliens are getting reenforcements from inside their
- outer wall, which we want brought down anyway. The problem is that
- the gunship is now hammering away on other forces behind the wall of
- rocks to the North, and we need an airstrike to tear open a hole in
- the door in the area. When we do this, another airstrike will quickly
- cream remaining forces behind the outer wall with a prompt napalm.
- We can't do this yet, though, because there are four enemy anti-air-
- craft units in the area, which with 99.9% accuracy would shoot down
- the airships before they got there. Your mission is to get to all the
- Surface-to-Air Beam units and shut them off, then when the door is
- down, run inside the outer perimeter to help usher in approaching
- forces.
- INTELLEGENCE REPORT: The Landing Transport Ship that is now on shore
- was taken over by an Alien Special Ops team. Be careful.
-
-
-
-
-
- 4 Special Strategies (If you're confused on something)
- =======================================================
-
- MISSION 1: To open the way into the small radio post, you have to stop the
- science vehicle. The thing about these vehicles is that both the
- drivetrain and the heavy-duty sensors cannot function at the same time
- or certain problems occur...disabling problems. Hit both the switchs
- once and only once, to restart the wheels and to turn on their Neutino
- analyzer. Then you should jump out of the vehicle and watch the fire.
- MISSION 2: There are to large medkits in the trees where two lizards come
- from near the beginning. Crossing the minefield will probably be
- worth it if you're low on health.
- The exit is in the main battle tank. Jump into the entrance
- area and consider you're done.
- MISSION 3: What can I say? Stay down and behind cover whenever you can.
- The exit is by entering the destroyed doors into the outer
- perimeter. Hurry through and you won't have to deal with the
- few Drones teleporting in front of you.
- This will probably be the mission with the lowest frame rate.
- Try not to let too many enemies be after you at the same time or
- you'll face some real speed problems.
-
-
-
- ===========================================================================
-
-
- All files included in the ZIP file may be freely distributed in any
- format, provided all other files are included, probably zipped, intact, in
- the same condition as when you received them, and that I get the credit for
- these files.
-
- You may use these levels as the base to your own levels. Please
- include credit, and a reference to WW3d.
-
-
-